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1. More Heavy Options (Talking about Heavy Type II ) - in Feedback/Requests [original thread]
So The first stage heavy has this great option of letting me choose a more balanced shield to armor proportion that personally I rather enjoy, however after you get past the basic level of Heavy this option is no longer available for Advanced or P...
- by Xerr Shadowkiller - at 2012.07.29 15:48:00
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2. Useless Skill Levels 2 & 3 - in Feedback/Requests [original thread]
Currently any skill used for unlocking items etc has 2 useless levels that you might as well not even have. If you want that big of a barrier between 1 and 4 then just make four cost that much rather then having me level twice and get nothing from...
- by Xerr Shadowkiller - at 2012.07.29 15:37:00
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3. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
I'm just going to leave these here... B*stard Angel by Spiritual Front Imbecile, My Idiot Lover by Ordo Rosarius Equilibrio
- by Xerr Shadowkiller - at 2012.07.24 10:05:00
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4. Prison map and zombie maps!? - in Feedback/Requests [original thread]
steadyhand 08 orti wrote: can i just ask why the hell do zombies have to be in EVERYTHING!. keep it out of dust unless it fits in. unless there is perfectly valid story reason, dont make one just to force it in say no to zomibes I agree a...
- by Xerr Shadowkiller - at 2012.07.22 21:04:00
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5. Heavy Suit Adjustments. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Remote explosives are going to be rebalanced next build, so hopefully there won't be any need to worry about scouts blowing you up without any trouble as a heavy in the future. Anyway, the heavy's armor is pretty mass...
- by Xerr Shadowkiller - at 2012.07.19 22:07:00
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6. Vehicle Free Maps - in Feedback/Requests [original thread]
I want to see a deathmatch map without vehicles.
- by Xerr Shadowkiller - at 2012.07.19 21:40:00
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7. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I want to see a no vehicles level.
- by Xerr Shadowkiller - at 2012.07.19 21:37:00
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8. Heavy Suit Adjustments. - in Feedback/Requests [original thread]
The heavy suit is the slow hulking tank of dropsuits and due to this is extremely susceptible to explosives of any kind which still tend to be one shot one kill or at most a follow up volley of assault rounds. I think that the heavy suit should ...
- by Xerr Shadowkiller - at 2012.07.19 20:08:00
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9. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
gangsta nachos wrote: Asno Masamang wrote: Greetings, Xerr Shadowkiller wrote: This will make camp spawning harder at least and slightly make up for the current problem without having to actually do much legwork. I have a much much eas...
- by Xerr Shadowkiller - at 2012.07.11 04:11:00
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10. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would like to see maps take place in the middle of third party wars. This follows along the concept of neutral critters affecting the game, however instead of critters its actually 2 full factions going at it and you and Your enemy find yourse...
- by Xerr Shadowkiller - at 2012.07.10 17:39:00
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11. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would like to see maps such as the current ones expanded to include the insides of the buildings rather then just giant paperweights built on the planet. I used to play CnC renegade and I was extremely impressed by how much they had fleshed out ...
- by Xerr Shadowkiller - at 2012.07.10 17:12:00
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12. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
I understand that current maps are relatively small and that all spawn points are attached to objectives with the exception of the last resort ones, however only having one spawn point per objective and having them all face a specific way when you...
- by Xerr Shadowkiller - at 2012.07.10 16:55:00
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